![]() If a team’s bid is reached, they get 10 points for each trick they won, and any extra tricks, known as sandbags or just bags, are worth 1 point each. The player who wins then starts the next trick. If there are any Spades played, then the highest Spade wins. If there are no Spades, the highest card of the first suit played wins the trick. Winning a trick, depends on the cards played. The game continues clockwise, where each player must play a card that matches the first played card’s suit, but if they don’t have a card of that suit, they are allowed to play any other card (including Spades, if they are broken or if you can break them yourself). Until Spades are broken, players are not allowed to lead with a Spade, Spades are considered broken when they have been played in a previous trick because a player could not follow suit. This player can play any card, as long as it's not a Spade (unless a player has nothing but Spades in their hand which is very unlikely). The Spades card game starts with the player sitting to the left of the dealer. So, if your partner bids 4, you can bid no higher than 9 (because 13 - 4 = 9). But if your partner has already bid, you can only bid up to 13 minus whatever they chose. Everyone must choose a number from 0 to 13. The player next to the dealer starts the bidding, and it continues clockwise around the table. The objective of Team B is to win at least 7 tricks (6+1).
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